Oct 18, 2005, 11:31 AM // 11:31
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#2
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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1 skill is only 1 skill point; what points are we talking?
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Oct 18, 2005, 11:33 AM // 11:33
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#3
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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he means energy costs.
and I've wondered the same myself. Adrenaline costs are more varied.
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Oct 18, 2005, 11:37 AM // 11:37
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#4
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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hmmm well they would have to do some new code for expertise..
most likely your indeed on energy alot huh?
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Oct 18, 2005, 11:50 AM // 11:50
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#5
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Lion's Arch Merchant
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Yes, I was referring to energy costs. My apologies for not being more clear.
Quote:
Originally Posted by D.E.V.i.A.N.C.E
most likely your indeed on energy alot huh?
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What?
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Oct 18, 2005, 11:54 AM // 11:54
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#6
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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well why bring it up?
why not ask energy cost to be ultra low when you have nothing into that attribute then higher when there put into.
people who bring up energy costings usally have some sort of problem with it...
and I have a typo...
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Oct 18, 2005, 01:07 PM // 13:07
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#7
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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He just wants to see varied costs on energy based skills. Numbers that aren't all multiples of 5 would be nice.
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Oct 18, 2005, 01:54 PM // 13:54
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#8
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Lion's Arch Merchant
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Quote:
Originally Posted by D.E.V.i.A.N.C.E
well why bring it up?
why not ask energy cost to be ultra low when you have nothing into that attribute then higher when there put into.
people who bring up energy costings usally have some sort of problem with it...
and I have a typo...
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I'm not really sure why you seem so hostile, but it's not that I have trouble with energy management. Go troll elsewhere, please.
I'm more curious as to why energy skills are all in multiples of 5, where as adrenal skills have varied numbers. Are all 5 energy cost skills equal in effectiveness? Are all 10 energy skills equal in effectiveness? Why can't they be changed to more accurately suit the usefulness of the skill?
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